Bonifide
A downloadable game for Windows, macOS, and Linux
*NOTE* you need to wait until your character reaches there destination before trying to end turn, otherwise they will return to there original location.
Your Objective: You need to traverse through this graveyard by solving a series of puzzles. Your skeleton king cannot move, so you'll have to rely on the help of other units to move him around. Search around and look for things that might be able to open the gate and experiment with the skeleton units.
Skeleton King: The leader of the skeletons. Cannot move within the puzzles. May be picked up and placed down by the strength skeleton.
Strength Skeleton: The powerhouse of the group. Is able to pick up objects like rocks and carry them around and place them on things such as pressure plates to open up gates. Is also able to pick up and carry other units, namely the skeleton king which is essential to solving puzzles.
The Ranger: The marksman. Is able to shoot arrows out in any direction around him. Arrows are strong enough to destroy tombstones. Essential to clearing a path to a pressure plate. Also able to shoot targets which trigger gates opening.
The Skeleton Bat: The aerodynamic skeleton. Similar to the strength unit in that it can carry objects. Is able to fly over unpassable gaps or obstacles that the other units wouldn't be able to. Essential to solving the final puzzle.
Buttons/Controls:
P key- Pause menu
WASD/Arrow Keys- Moves skeleton king around (Only applies to non-puzzle sections)
Z key- When in a level, pressing 'z' will allow you to zoom out and view the level as a whole.
Left and Right Arrow- When you are in a level, using the left and right arrow keys allows you to rotate the camera around.
Swap Left/Right (Button)- Changes current selected unit
Move Character (Button)- Highlights the grid green and indicates how far your selected unit can move.
Pickup Entity (Button)- Strong unit picks up an object or the skeleton king if he is next to it
Drop Entity (Button)- Allows you to place down the held object on a tile around the strong unit
End Turn (Button)- Ends the turn, which resets your move character button and allows you to move again.
Hotkeys:
ESC- End Turn
1- Move Character
2- Pickup Entity (Strength and Flying unit)
3- Drop Entity (While holding an entity as the Strength or Flying unit)
4- Shoot (Ranger)
Sound Credits:
https://freesound.org/people/TomchikRec/sounds/410913/ https://freesound.org/people/mhtaylor67/sounds/126041/ https://freesound.org/people/UGILA/sounds/571629/ https://freesound.org/people/morganpurkis/sounds/371217/ https://freesound.org/people/zivs/sounds/433770/ https://freesound.org/people/Erdie/sounds/65733/ https://freesound.org/people/Brsjak/sounds/483095/
Download
Install instructions
The game is a self-contained Unity executable, so if your platform is offered as an option, save it wherever you like (or download it through the Itch.io app) and simply run it.
FOR MAC: The app is unsigned; the only reliable way to get it to run on modern Mac machines is to install and launch it through the itch.io app. https://itch.io/app. (You can also try following Apple's documentation on running unidentified apps, but success is not guaranteed (https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac) (https://support.apple.com/en-us/HT202491))
Comments
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mouse turning is over sensitive and the game needs to bind the mouse cursor and hide it if using it for turning on the overworld.
no sound effects, especially missing for the clicking menu options. also, the sensitivity for the mouse turning is way too high. also, controls need an exit game button.
in the puzzle section: I would highly suggest adding the ability to use hotkeys for common actions, especially the end turn button, and moving the various actions into a single space. moving the mouse all over the screen every single turn gives the feeling of repeating a lot of mouse movement for little reason.
menu buttons could use customized looks
the grass planes look good for the background far away, but everywhere close to where the character and the puzzles are, you can see through them to the ground below giving the ground a splotchy and uneven look to the whole ground, would suggest adding a tileable grass texture to make it not as noticeable.
controls in the puzzle section where the skeleton king you are moving as suddenly cannot do anything is a little confusing. The push button also does not interact with the rock, only the skeleton king, if this is intended it needs more visual representation. Since the skeleton king cannot move, I might suggest making him unselectable unless there are different actions you plan on having him be able to do in the puzzle. Having a character that is selectable when they can do nothing can be confusing.
When finishing the first puzzle, if you walk back into the previous area and hit the button again, the gate respawns, locking you out of continuing. I would suggest spawning the king on the other side of the gate and closing the gate to prevent walking back. Or disabling the pressure plate.
The skeleton king itself looks really good though, and the grid movement in the puzzle works very well!
I would suggest adding a "beginning" and "ending" tile that marks where a puzzle begins, and in the puzzle, where you need to get a unit to win. Suddenly shifting to the puzzle without it is a little jarring.
definetly needs more visuals to help the player understand how the mechanics work. this could even be a tutorial level that walks through each feature the player has access to.