A downloadable game for Windows, macOS, and Linux

Transgress through Eldryx, the planet that is not one, but 3 separate worlds sharing the same space in an unknown galaxy. Your job is to discover what happened to the lost civilization of Starborough and find where they may have hidden the stolen Transdimensional Prism Shard. As you travel through the world you land on, you’ll discover that getting to new areas, or the other worlds…. isn't as easy as you think. Fight through the wonders of gravity between the spaces, unlock and venture through portals to access new areas and the other worlds. As you explore, you’ll need to collect parts to your Starship that have fallen off during descent onto Eldryx and you may come across items belonging to the creatures of Starborough. Unlock the story of the planet and the lost civilization through the lost items you come across.


How to play!

Walk / Left or Right Arrows or A button (Left) and D (Right).

Jump / Spacebar. 

Gravity State Change / Left Shift.

Special Abilities / Tab to toggle on and off. Special Abilities can be swapped out within your StarGuide. (Find out what those abilities are as you play!)

Aim / Move mouse, Left Mouse Click to release aim.

Pause / P button.


Have fun and feel free to let us know how you enjoyed playing!! Feedback makes the dream work :)

Download

Download
2024sp-domain-defier-windows-x86.zip 357 MB
Version 0.13.0424.28 2 days ago
Download
2024sp-domain-defier-windows-x64.zip 362 MB
Version 0.13.0424.28 2 days ago
Download
2024sp-domain-defier-mac-universal.zip 371 MB
Version 0.13.0424.28 2 days ago
Download
2024sp-domain-defier-linux-x64.zip 362 MB
Version 0.13.0424.28 2 days ago

Install instructions

Read https://cscc-game-projects.itch.io/ before playing or leaving comments. Thank you for playing and supporting our students!

Development log

Comments

Log in with itch.io to leave a comment.

Graphics wise, everything looks a lot more in place, and i especially enjoyed the placeholder background. Nice job with the parallaxing! while I can't exactly say I think tieing the "invert gravity" option to a recharging meter is the best idea (see: vvvvv, celeste, really any "puzzle platformer") if you do want to keep that I would strongly recommend having a general "should be able to flip x times max in a row" and then have it recharge quickly after it has not been used for a few seconds. Lots of things not being picked up right and I noticed no hazards actually hurt yet, so guessing that is still work in progress, but i was hoping to see a basic fail state, even if just restarting, by now. Also, when having 3d graphical objects going into the background, be careful they don't seem like they just end out of nowhere... bloodstained: ritual of the night is probably the best reference in a long time for merging 3d objects with 2d backgrounds.

good proof of concept, will be interesting to see where you take some of the things... I will say the gameplay reminded me of vvvvvv a bit with what you might have been trying to do based on description. a couple things that stuck out though: you can't switch gravity in mid-air... but you can if you hit it quick enough, not sure which is intended. also you can get stuck moving into a wall where instead of sliding up/down you just stay on the wall until you let go. these are the kinds of things that can get problematic if not resolved early. Also, I noticed the camera didn't follow the player... is it going to follow the player, or is it a game where you jump room to room?