PUZZLE SOMETHING
A downloadable game for Windows, macOS, and Linux
Summary: you are a man who buys a mansion at a suspiciously low price. when you arrive at the mansion without realizing it you find yourself trapped inside it. With nothing else to do, the player can only do one thing: solve puzzles in order to escape.
controls;
To move: use WASD or Key Arrows.
To move the camera: use the mouse to look around.
to run: press X.
to use the flashlight: press F.
to zoom in and zoom out: press z and use the mouse wheel to zoom in and out.
To crouch: press C.
To Jump: press "space"
To open and close the Pause Menu: press Esc.
Programmers: Preston McFinley, and Ramon Gutierrez.
music:
Bounce Coma-Middle
Click for game menu Universfield
dorm door opening pagancow
Rattling door allegemaate
Magic Smite spookymodem
Rock It Coma-Media
Coins27 doudar41
ELEVATOR smokum
switch xtrgamr
Button Press Keegan Miner
JailDoorClose TurtleLG
Status | In development |
Platforms | Windows, macOS, Linux |
Author | CSCC Game Projects |
Download
Install instructions
The game is a self-contained Unity executable, so if your platform is offered as an option, save it wherever you like (or download it through the Itch.io app) and simply run it.
FOR MAC: The app is unsigned; the only reliable way to get it to run on modern Mac machines is to install and launch it through the itch.io app. https://itch.io/app. (You can also try following Apple's documentation on running unidentified apps, but success is not guaranteed (https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac) (https://support.apple.com/en-us/HT202491))
Comments
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crouching makes you fall through the floor. This happens because when the character returns to normal size, it expands downward as well, and needs to be shifted "up" to compensate for that.
E doesn't seem to work to interact with the key. or if does, there is no indication that it does, including the key going anywhere. Also not sure what the lockers are for? Also not entirely sure what the objective is either... you might want to make a text line somewhere on the main menu or the start of the game saying what you need to do...
left click and dragging to turn was very disorienting... it makes sense if you are using a touch screen or mobile, but would suggest using mouse movement as well. Also, having non-standard controls makes having a control layout screen much more important!
Music is really great! it might be slightly loud though...
The "danger, run" message really needs to pop up farther away, or when you are looking at the enemies... by the time I saw it, I was already dead.
Depending on the feeling you are going for, I would suggest lowering height of the ceiling on each floor (or increasing the size of the characters) to make the floors not feel so giant... or push in on the giant open feeling and go for bright/crazy textures everywhere. I guess it depends on what kind of aesthetic you are going for... but I do think the floors are a little to tall.
The game is off to a great start! honestly, the biggest thing I think it is missing right now is visual feedback and indicators. feedback on you being detected, using switches and doors opening, indicators on where the guards are looking and what they can see and when they see you, things like that.
great menu! can't seem to tart the game.