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Graphics wise, everything looks a lot more in place, and i especially enjoyed the placeholder background. Nice job with the parallaxing! while I can't exactly say I think tieing the "invert gravity" option to a recharging meter is the best idea (see: vvvvv, celeste, really any "puzzle platformer") if you do want to keep that I would strongly recommend having a general "should be able to flip x times max in a row" and then have it recharge quickly after it has not been used for a few seconds. Lots of things not being picked up right and I noticed no hazards actually hurt yet, so guessing that is still work in progress, but i was hoping to see a basic fail state, even if just restarting, by now. Also, when having 3d graphical objects going into the background, be careful they don't seem like they just end out of nowhere... bloodstained: ritual of the night is probably the best reference in a long time for merging 3d objects with 2d backgrounds.

good proof of concept, will be interesting to see where you take some of the things... I will say the gameplay reminded me of vvvvvv a bit with what you might have been trying to do based on description. a couple things that stuck out though: you can't switch gravity in mid-air... but you can if you hit it quick enough, not sure which is intended. also you can get stuck moving into a wall where instead of sliding up/down you just stay on the wall until you let go. these are the kinds of things that can get problematic if not resolved early. Also, I noticed the camera didn't follow the player... is it going to follow the player, or is it a game where you jump room to room?