(2025SP) Potion Crawler
A downloadable game for Windows, macOS, and Linux
In a forest vast and full of mystic danger, a potion seller makes his wares; you would think his goals are gold and regard, but his true goals lie in something much more treasured...
explore, and fight through your magical home and craft potions to sell and boost your arsenal, your goal is in sight, and time is of the essence.
Note-
added new terrain zone in forest!
Potions are usable but enemies cannot be affected by them at this time.
Updated | 6 days ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Author | CSCC Game Projects |
Genre | Adventure |
Comments
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the environment looks nice and the inventory system is there... but I'm still confused on how you can enter the dungeon? everytime I try to go in I just spawn out of the dungeon and free fall into the void and die... definitely needs fixed.
As for the inventory, maybe unless it's not fully functional yet, I'm a little confused how you interact with it? I was able to pick up the items but wasn't able to put anything in... if it works it might need better directions on how to use it.
the dungeon issue was fixed today since tuesday nights/wednesday morning is when we update. Give it another try and let us know it it's still an issue.
I think I see where you are trying to go with this... you dungeon crawl to get stuff, then operate a business off of the items you get... I can see some of the core stuff is in place, but it is a little worrying with the sheer amount of models that are missing faces. I'm not sure if they are flipped incorrectly, or missing altogether, but one example is the log cabin, the middle of the logs you would see when you look at the side of the entryway is just missing, same with a giant rock type thing? i also found what I think is supposed to be the entrance to the dungeon but when it teleported me, there was no floor and I just died... which while I'm glad to see you have a death plane, once the player dies all controls stop working, including the ability to open the menu to quit the game. I imagine you may want to look into having some of the more basic controls, like opening the main menu, not tied to the player character and more global? keep working at it!