(2025SP) The Acheron Express
A downloadable game for Windows, macOS, and Linux
The Acheron Express - A train to a new life. Or, for one unlucky person, a new afterlife.
Made as part of CSCC's Game Development & Design course, The Acheron Express is a short narrative murder-comedy experience. Please feel free to play and leave feedback!
The game is a narrative driven murder mystery, a love letter to classic whodunits and modern branching stories.
DEVLOG:
This is the 'finished' version of the game. Thank you all for your playtesting and feedback over this semester, it has been wonderful. This has been an amazing project to work on, and seeing everyone put their all into bringing it together, from the programmers to the artists to the players, has been incredible. Thank you for this wonderful experience! - Theo (Itch Page Guy)
New Features:
Many minor tutorial modifications, to better reflect updated gameplay.
Modified tutorial so that player has to pull up item description to advance.
Bug Fixes:
FINAL FIX: Made sure the good ending could be correctly achieved!
Fixed a bug where the player could pause before they were supposed to.
Fixed a bug where the tutorial could unexpectedly advance to hour 1 before it was complete on game reload.
KNOWN ISSUES:
Exiting and re-entering the Settings menu will revert settings to their default. Heading straight into the game should preserve your settings choices.
In dialogue, you must hover over the buttons or the scroll bar in order to scroll through dialogue options.
Charlotte's clothes can take some time to load in on slower systems.
CREDITS FOR SOUNDS USED:
-80’s scream by PTL_Joe
-Clock ticking by SSPsurvival
-Clock Chime, scream_1, scream_2, woman_scream_1, woman_scream_2, neutral_scream, bar_sound, and music by freesound_community
Status | In development |
Platforms | Windows, macOS, Linux |
Author | CSCC Game Projects |
Comments
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Great work everyone!! :P
Art style still really looks neat, though given the type of game this is, I'm actually a little concerned the talking system seems to still be having a bit of bugs with it... when I tried to follow the directions I ended up with a weird bug where it was like a conversation was trying to be there, but wasn't, and wouldn't let me do anything? but once I restarted it didn't happen... very weird.
That being said, it's really nice to see the watch being animated now. Now it just needs more interaction with the clues and journal.
Very neat graphics style! I can definitely see where it is going and it works really well. A couple bugs that will definitely want to be addressed: 1; if you are in middle of talking to someone when the first "hour" is up, it puts it back into walking mode, without clearing the text, making it impossible to interact with anything anymore. Also, if the player is turning while the player input is limited due to the "announcements" it keeps turning until the announcement is over. Also, everyone disappears after the first hour moment, not sure if that was intentional? Also, the cop placement makes it very hard to get to the door behind him... can't wait to see what you do next with it!