Week 10 Log
(2025SP) DJ Dungeoness » Devlog
Hi everyone, welcome again to another wonderful log. I'm sure some are excited to see what's coming in Clem's adventure!
(Patch notes at the bottom)
Back to square one!
Now I know this may come as a surprise, but I've always preferred when Clem was still a smol red cube, there was this charm that just couldn't be explained by it, ya know? Progress is going back to our primal days when we were all cubes.
*Accurate depiction of Clem in hit game DJ Dungeoness* 🎊🎊
We thought the game looked a little too polished so we kinda deleted everything... yea not sorry! You still get Clem the cube though ❤️
Bugs/Known Issues:
- Room & Progression Bugs:
- Players getting stuck in the first room or parking lot - Fixed. You can now escape the eternal tutorial zone and enjoy the rest of the game—assuming you deserve to.
- Door hitboxes too precise or inconsistent - Got a performance update. Doors now respect you a little more. Please stop walking into them sideways.
- Tour bus / upper-lower door softlocks - Softlock got unlocked. We were just worried you weren’t ready for what was beyond. Sorry for gatekeeping content—our bad.
- Only 2/3 rooms clearable, exit won’t unlock - Luke looked at it. He knows. He sees all. He explained it. The rest is on you.
- Projectiles not hitting enemies at close range - Still tweaking those sweet collision boxes. Or maybe the enemies are dodging on purpose. Who can say.
- Hitboxes unreliable on heavy attacks - Still a work in progress. Could also just be a skill issue. We don’t want to assume, but... maybe aim better?
- Guitar special has no hitbox - We actually did fix this. It now almost kind of matches the effect. That's called progress.
- Enemies have too much health - Nerfed them slightly because you were getting wiped. We’re not saying you were struggling, but the patch notes do.
new
UI/UX & Audio:
- Main menu button didn’t work - Fixed. Just ask it nicely next time.
- No visual feedback for right-click abilities charging - Still in progress. You might just be imagining it charging already. We believe in your delulu.
- Missing SFX for some weapons / cooldowns - Fixed the Rock Guitar spam (RIP headphone users). Other sound effects are coming. Eventually. Maybe.
- Attacks freeze animation or feel janky - Performance tuning courtesy of Roger time. Animations are now 87% smoother. Stats pulled from our closet.
- Music not looping - Fixed. Now your emotional rollercoaster has a soundtrack that doesn’t cut out halfway through.
- Floor texture broken or missing - Fixed. Floors have returned. Please don’t fall through them.
- Tutorial and objectives unclear - UI update incoming to help guide you. Until then, wander with confidence.
- Animations:
- Walking animation freezes randomly -Addressed with performance upgrades. Your walk should now only freeze emotionally.
- Sliding effect when movement and animation aren’t synced - Polished. Should feel more natural now. Let us know if Clem is still ice-skating.
- Moonwalking persists - We added more animations to cover turning, but yeah, moonwalking is still a thing. You don’t like Michael Jackson?
- Jumping/gliding over walls with specials - We tried to block it with invisible walls. Still happening sometimes. Might need to install anti-air.
- General Animation System Overhaul - Huge performance update on the animations—now with more animations! What more could you ask for?
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What did we learn today?
Clem is a red cube, happy late April fools! Real log will appear sometime soon. 😘
Get (2025SP) DJ Dungeoness
(2025SP) DJ Dungeoness
Grow and Evolve into the Master of Music!
Status | In development |
Author | CSCC Game Projects |
Languages | English |
Accessibility | Blind friendly |
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