Week 5 Log
Implemented new rooms!
Gone are the days when we were confined in a 4x4 box, Clem is now free to roam new rooms with more space to move around. We plan to hopefully add more in the upcoming weeks so please stay tuned!
Introducing the Shop
Get ready to power up Clem with buffs that you can buy from the shop! Use the downtime before the fight to purchase buffs such as extra health, more power or a speed boost to traverse the stage. In order for you to buy these buffs, you'll have to earn microchips from defeated enemies.
* Disclaimer: The shop and currency are still a work in progress, but we hope to have it in your hands very soon! *
That's all for today, we as the team are thankful for any support that you show us and appreciate any feedback that you give us!
Known Bugs/Issues
- Occasional Room Generation Overlap. (Rooms may spawn on top of each other)
- Door orientation may not match up. (EX: Entering a door from the left may put player coming from top of the next room)
- Chance for an invincible enemy to spawn after clearing a room.
- No way to visibly see door at the bottom of a room.
- If the number of rooms to clear is reached, when a new room is activated, the player can go through the exit door, and if enemies are still in said room, they can kill the player.
- Bullets shot from player can go through walls.
- Player can dash and phase through walls.
- Player can still move when interacting with the shop
- Player cannot buy anything from shop
Files
Get (2025SP) DJ Dungeoness
(2025SP) DJ Dungeoness
Grow and Evolve into the Master of Music!
Status | In development |
Author | CSCC Game Projects |
Leave a comment
Log in with itch.io to leave a comment.